About Kathryn M. Cockrill, MA, RT (R)(MR)

I strive to design the most rich, interactive, and meaningful classroom experience, and I want to help students have the best possible experience by including Michael G. Moore's (1989) four levels of interaction: student-student, student-instructor, student-content, and self-reflection.

In order to accomplish this goal, the following design principles will inform my thinking:

  1. A good classroom interaction gives students an experience that contributes to their learning in a meaningful way.  The four levels of interaction create a process through which the student must go in order for the interaction to be valuable on a deeper level.
  2. A good classroom interaction encourages the participation of students and does not simply throw material at them.  There must be a platform in which they have options about ways in which to engage with the four levels of interaction so that the experience is personal and therefore meaningful.
  3. A good classroom interaction provides students with a goal but also provides them with a place where it is safe to practice.  This relates to Kolb's learning cycle in which students need a learning environment where it is okay to fail and there are no negative consequences.  This builds their confidence before they have to apply their practice in the real world.
  4. A good classroom interaction motivates students intrinsically through their interest in the subject.  This means that the students must make the connection between course material and the value that information will have in their lives.